The SF corridor system consists of modular pieces representing a medium-technology spacecraft or industrial complex., and is suitable for 15mm, 25mm. or the semi-scale 'space marine' type gaming figures. The basic floor unit is 30mm. square and raised edge pieces represent walls. The system enables large, complex sets of corridors and rooms to be quickly created, aiding visualisation of situations for role-playing gaming and small unit combat alike. Corridors and rooms are sized in multiples of the basic unit, thus a '3 x 3' panel is 90 x 90mm., and a '2-long corridor' is 30mm. wide, 60mm. long with 10mm. wide raised panels along either edge. The edge plates are slotted to permit door panels or frames to be inserted to indicate open, closed or destroyed bulkhead doors. A wide variety of accessory pieces are also available.Large corridor layouts can be quickly created. Complete corridor systems can be built, or a small number of components re-used as required to map local areas, creating a 'rolling map' of a much larger complex. The room components can be used to create a large number of square or rectangular rooms, the room entrances becoming transitions from one room width to another. Larger, continuous room pieces can be used to represent roadways or large tunnel sections. Floor centre panels (without the wall edge strips) can also be used to create large, free-form rooms, road beds, landing pads or runways. The dungeon system is fully compatible, its pieces representing roughly-dressed stone.
Different primers can be used for different effects.
For the dungeon stonework, the pieces already have a stone texture that can be accentuated with washes and dry brushing. For grey stonework, use white primer, then paint on a wash of Paynes Grey oil paint. While still wet, use a sponge to wipe off the paint and allow to dry. Repeat until the required darkness is obtained. Lightly dry brushing with yellow ochre and then white picks out the texture of the stone.
For light brown stone (limestone), use a yellow ochre and burnt umber oil paint wash over white primer. For darker stone (sandstone, etc.) use a light brown or sand primer and a burnt umber oil paint wash. Drybrushing with yellow ochre and white gives a dusty, worn look.
Unless you are copying a specific style, the science fiction corridors can be any colour you like, from superclean starliners (white primer, light grey or pastel colours for wall panels and a minimal black wash to pick out details) to grungy old tramp-freighter hulks, all hissing steam and oozing oil. Using a brush or airbrush, paint the model (or just use plain primer) with a basic, clean colour scheme as desired and allow to dry.
Finally, a tip on using the floor pieces. They are best used on a cloth-covered table to prevent them sliding about during the game. Additional security can be added by using self-adhesive felt pads (sold as table top protectors in DIY shops) or self-adhesive felt sheet manufactured by the Fablon company (look on the sticky-backed plastic racks in craft and DIY shops). Alternatively, larger DIY stores sell strips of flexible magnetic sheet that can be cut to length and attached to the underside of the pieces with double-sided sticky tape. The pieces can then be magnetically secured to a couple of lengths of steel shelving or a magnetic notice board laid flat on the gaming table. If all else fails, a couple of small blobs of poster-tac (Blue-Tac or Buddies) will temporarily secure the pieces to the table.